
Author, Speaker, and Consultant on Hyperinnovation, Future Studies, GigaMarket$, The New Industrial Revolution, and Advanced Robotics and (iRev) Intelligence Revolution.


Think you're smart?
I just found one of my favorite old book on requitment intervewing.
External Thought Leaders can inspire Breakthrough Innovation| ARES Principal Insestigator, Dr. Joel S. Levine, discusses the ARES Mars Mission at TEDxNASA. The ARES Team is actively working toward being selected as the NASA's next Mars Scout Mission, enabling it to fly its high-value science payload on the first aircraft to soar over another planet. Mars Scout Missions are designed to be innovative, science-focused, Principal Investigator-led missions that can accomplish high priority science investigations and address recent discoveries. Mars Scout Missions are competitively selected by the Science Mission Directorate, NASA Headquarters. |
SenseGraphics demonstrates Curictus. |
At the IEEE's Virtual Reality 2010 conference in Waltham, MA USA this week, researchers and companies are demonstrating technologies that combine virtual reality and haptics.
Some of these technologies are designed for medical rehabilitation. For example, a device made by Swedish company Curictus combines a haptic stylus from SensAble called the Phantom Omni with a pair of virtual reality glasses and monitor. The stylus moves freely on the mount, but becomes more or less resistant depending on the user's onscreen actions. In a demo at the conference, I donned 3-D glasses and used the stylus to push virtual blocks around. The stylus pushed back when one block was pushed into another as it would in the real world. Pressing a button on the device and rotating a block around produced the centripetal force, which I felt through the stylus.
This type of set-up can be used for rehabilitation. Turning exercises into a computerized game encourages patients to complete their exercises and keeps precise records of their performance, says Tommy Forsell at SenseGraphics, a company that provides open-source software for the combined device.
In another game, I used the stylus as a hammer to hit 3-D pop-up images. This game is designed to measure stroke patients' response times and the accuracy of their actions.
The technology from SenseGraphics and SensAble has also been used to train doctors and dentists, and by veterinary students at the Royal Veterinary College in London to learn how to treat pregnant cows, says Forsell.
Genetic Diseases Already Dropping.
Acute insight into rapidly developing consumer trends.One of my hot favorite sites at the moment is tendwatching.com. They overview their website like this:
Technology is being developed to allow people with severe motor disabilities to play 3D computer games like World of Warcraft using only their eyes..
Since the 1990s, gaze technology - or eye tracking - has helped people with conditions such as motor neurone disease (MND), cerebral palsy and other ;locked-in syndromes' to control 2D desktop environments and communicate using visual keyboards.
Users typically guide a cursor with their eyes, staring at objects for a time to emulate a mouse click. But that is too laborious to let users to match the speed and accuracy of real-time 3D games, say researchers on the project at University, Leicester, UK.
Even though a user in, say, Second Life might look as if they are able-bodied, if they can't operate and communicate as fast as everyone else, they could be perceived as having a disability, hence privacy issues for players who may prefer not to reveal their disability in the virtual world.
In virtual worlds, gamers need to perform a whole suite of commands including moving their character or avatar, altering their viewpoint on the scene, manipulating objects and communicating with other players.
Eye-gaze systems bounce infrared light from LEDs at the bottom of a computer monitor and track a person's eye movements using stereo infrared cameras. This setup can calculate where on a screen the user is looking with an accuracy of about 5 mm.
A ‘gaze gesture’ is also built in to temporarily turn off the eye-gaze functions altogether, to avoid unintentionally selecting an item while looking around the screen.
Clearly our eyes are perceptual organs, not designed for pointing and selecting. You can't turn them off, like you can lift your hand off the mouse."
Enabling someone to express themselves and engage with people in ways that they can't do in real life - because they are restricted to a wheelchair or a bed - can have a really positive effect on their self-esteem and motivation.

Holograms in your pocket!
One exciting example is the research going on at the Photonics and Sensors Group at the University of Cambridge. Developing breakthrough holographic technologies, which will power a new generation of pocket-sized holographic projectors.
Holographic projections are in fact surprisingly simple, requiring only a few components, which means they can be made very small. In the near future, holo-projectors will be integrated into laptops, PDAs, even mobile phones.
So why has this not been done before?
(1) Holograms are extremely complex objects mathematically, and calculating them fast enough for video applications is very difficult; even the most powerful computers of - in real-time - the past would take minutes to calculate, generate and project even very a simple holographic video frame.
(2) The projected images produced by early holographic technology tended to be speckled and of very low definition quality.
(3) The lasers that are required to illuminate the holograms have, until very recently, been very expensive and limited in availability.
But this is now history.
Several major breakthroughs have been made, together making possible the generation and display of high quality holograms at video frame rates, using just a single custom chip.
So how does it work?
A hologram pattern, which to the eye looks like a collection of random dots, is displayed on a small liquid-crystal-on-silicon (LCOS) microdisplay - a tiny, very fast liquid crystal display built on top of a chip.
The hologram patterns are calculated by a custom ‘holo-chip’ so that when the microdisplay is illuminated by laser light, the light interferes with itself in a complex manner through the physical process of diffraction, which when carefully controlled, results in the formation of a large, high quality projected image on, for example, a screen or a wall.
Posted by Chris Harris at 18:53 0 comments
.
Telstra - the Ozzy Multimedia Corp - used the Musion Eyeliner System to beam a live holographic image of senior staff member, between Melbourne and Adelaide, in what has been billed as world first.
Telstra’s chief technology officer Dr Hugh Bradlow, based in Melbourne, appeared at a business function in Adelaide as a real-time holographic effect and interacted with members of the audience for around 15 minutes.
The real time hologram of Dr Bradlow was made possible by the company's high-speed networks and the Musion Eyeliner holographic projection system.
We've all seen this sort of thing in sci-fi , but the reality is here, now and demonstrated.
(Click on title for Holo Vid).
Posted by Chris Harris at 18:38 0 comments
Posted by Chris Harris at 23:53 1 comments


A neckband that translates thought into speech by picking up nerve signals has been used to demonstrate a "voiceless" phone call for the first time.
With careful training a person can send nerve signals to their vocal cords without making a sound. These signals are picked up by the neckband and relayed wirelessly to a computer that converts them into words spoken by a computerised voice.
A video (click on above title) shows the system being used to place the first public voiceless phone call on stage at a recent conference held by microchip manufacturer Texas Instruments. Michael Callahan, co-founder of Ambient Corporation, which developed the neckband, demonstrates the device, called the Audeo.
Users needn't worry about that the system voicing their inner thoughts though. Callahan says producing signals for the Audeo to decipher requires "a level above thinking". Users must think specifically about voicing words for them to be picked up by the equipment.
The system demonstrated at the TI conference can recognise only a limited set of about 150 words and phrases, similar to the early days of speech recognition software.
At the end of the year Ambient plans to release an improved version, without a vocabulary limit. Instead of recognising whole words or phrases, it should identify the individual phonemes that make up complete words.

Click title for video.
Augmented Reality is a specialization of computer vision that attempts to extract the 3D structure of a scene from video and then insert with high precision virtual or 3D objects into the scene. AR can be useful in many applications including entertainment, heads-up displays, tourism and surgical visualization.
Consider for example visiting a foreign country and not having a map. If you want directions to your hotel from any location in the city then you can just take a photo with your cell phone camera and using the phone’s build-in AR software determine your location; the AR software would then retrieve directions wirelessly from a large database and present them to you by annotating the original photo. Another application would be retrieving information about a historical monument that you are looking at. An example of AR is shown in the following video from related research at the University of British Columbia.
.
Touchable holographic displays?
Researchers from The University of Tokyo Shinoda lab have figured out a way to add touch to holograms.
It's surprising stuff.

Click on title to a product concept video presenation from Nokia Nanotech.
Mind blowing stuff. Capable of things we now do not only have, but have not even have thought of before.
The 50 Most Innovative Companies.
Bioethics...
...was born of a desire to be relevant. The philosopher Daniel Callahan has said that he and his colleagues founded the Hastings Center—the premier bioethics think tank—in 1969 because they wanted to give philosophy “some social bite, some relevance.” Whether bioethics has achieved its goal is the urgent question at the core of this useful book, co-authored by Renée C. Fox, a highly distinguished sociologist, and Judith P. Swazey, a respected historian of medicine.
Between them, Fox and Swazey have spent many decades as participant observers in the house of medicine. Their intensive involvement with physicians, theologians, and philosophers has given them ringside seats to the development of modern bioethics. Through enjoyable interviews with major figures in the field and a rich trove of personal observations, the book perceptively, if densely, chronicles the growth of bioethics as a profession.
If success is measured by breadth of institutional footprint, then bioethics has indeed succeeded. Major universities house bioethics centers that offer a plethora of both graduate and undergraduate programs. Bioethicists serve on hospital ethics committees and on research review boards. In many hospitals, bioethicists are “on call” to offer guidance on whether certain life-prolonging treatments should be initiated or withdrawn. In the public policy arena, bioethicists are appointed to presidential commissions and state and federal task forces that formulate guidelines and advise politicians.
By other measures of relevance, however, bioethics certainly falls short. Though clearly fond of the bioethicist-physicians, bioethicist-philosophers, and bioethicist-legal scholars they interviewed, Fox and Swazey describe themselves as “critical of what we regard as the field's deficiencies and blind spots.” They identify these as the use of dumbed-down teaching formulae, an insensitivity to cultural differences, and the tendency of American bioethicists to emphasize “individual rights, and rationality” instead of “community, and common good,” which are the values that Fox and Swazey favor.
The matter of ethical expertise—what it looks like, who can claim it—is a profound one. Bioethics’ place in the academy, in the clinical realm, and in society turns on it. For most of us, the very idea of “right” answers to complex moral and philosophical dilemmas such as euthanasia, embryonic stem cell cloning, or organ remuneration is absurd on its face. After all, deriving an “answer” depends upon which type of moral theory one favors.
Fox and Swazey have faith that expertise in ethics does exist, but they believe that such expertise will not be fully realized until bioethicists take on matters of social justice. Disconcertingly, they are not concerned that a social justice agenda risks blurring the lines between disinterested ethical analysis (the authentic expertise of bioethicists) and outright political activism. This oversight is made even more peculiar because the authors seem quite appropriately exasperated by some of the day-to-day perversions of ethics “expertise.” Ask almost any hospital physician about bioethicists and you will get, in reliable sequence, an eye roll, a sigh, and then an earful of anecdotes about swaggering cowboys posing as arbiters of right and wrong (“Wizards of Oughts,” as one critic put it). In the media, the coverage of almost any biomedical controversy is sure to contain a quotation from a bioethicist with oracular pretensions. The unmistakable message of ethics punditry is clear: anyone who disagrees with us is thoughtless or unethical.
Such arrogance discomfits some bioethicists as well, as Fox and Swazey note. Erik Parens regrets the popular view of the ethicist as “priggish or foolish enough to lay claim to how other people should lead their lives.” Fed up with Homo bioethicus, Carl Elliott, a physician and bioethicist, has remarked that “Many people working in and around bioethics wince if someone called them a ‘bioethicist.’… Some resist the aura of professionalism and moral expertise that the term bioethics seems to imply. Others are just embarrassed by the incivility and glibness of our public spokespeople. Others just don't want to be viewed as the ethics police.”
This raises a larger question. Is it politically desirable for society to credit bioethicists with expertise in resolving the most difficult moral questions? Fox and Swazey say yes, but only if bioethicists revise their mission. Instead of concentrating on issues surrounding biomedical technology, such as cloning, sex selection, nanotechnology, and so on, bioethics should address “inequalities in health and in access to health care in American society.” The field should become “more centrally and deeply involved with [global] suffering and … issues of social justice.
Ruth Macklin, a self-described “liberal, humanitarian bioethicist,” told the authors, “I acknowledge that my chief concern is in striving for greater social justice within and among societies, and reducing disparities in health, wealth, and other resources among populations in the world.” These are noble sentiments, yes. But what particular authority or particular skill do bioethicists possess that allow them to add much in the way of unique scholarship, practical wisdom, or ethical reflection that is not already being applied today, for better or worse, by experts in international development, global health economics, and political theory? Fox and Swazey do not answer this question. They simply assume that bioethicists bring a needed perspective.
This is not to deny a productive role for applied ethics in modern life. Bioethicists can be great educators of students and physicians and policy-makers. When an expert in bioethics approaches a problem, such as an end-of-life decision, he brings a deep knowledge of the cultural history of that controversy and the relevant legal decisions. This allows him to draw analogies to current situations. He is skilled at delineating conflicts, laying out the assumptions behind different positions, evaluating the soundness of arguments, and reflecting upon potential consequences.
Granted, many bioethicists endorse this as the proper role for bioethics. But they must compete to be heard in a field with widely divergent understandings of itself. Are we a field of scholarly inquiry, bioethicists ask themselves, or a learned profession, a consultancy, a form of policymaking or activism, an oversight apparatus that monitors researchers and physicians, a discourse, a project, or a collection of questions or issues? What training should a bioethicist receive? Should our field take stands on mainstream political issues, such as the war in Iraq or the crisis in Darfur? Are we excessively beholden to the institutions we serve?
Fox and Swazey portray bioethics as a field in turmoil. It suffers, the authors observe, from being “overly impressed with its importance” and steeped in a culture of “self-congratulation.” But at the heart of such self-conscious ceremony, they astutely speculate, lies professional insecurity. Fox’s and Swazey’s own prescription—to expand the bioethics’ franchise into global justice and activism—will not help. Bioethics would become politicized, thereby undermining the already shaky credibility of the field.
Sally Satel is a resident scholar at the American Enterprise Institute and the editor of When Altruism Isn't Enough: The Case for Compensating Kidney Donors.
For more TNR, become a fan on Facebo
A guidebook for strategic decision-making for executives in technology and technology dependent industries.
Rochlin; Hunter or Hunter.
My book Hyperinnovation is an analysis of the dynamics of how ideas come-together to breed new markets.
But the ‘Hunter and the Hunted,’ is remarkable text, and I would say a deeper insight into multidimensional innovation.
The one things that stand out is the part on ‘Timing.’
It’s a heavy weight book, confirmed by the best of breed business managers I know.
Listen to Bob Frick;
Testimial.
'For business executives, it is seldom clear whether a new and potentially disruptive technology represents an opportunity, a threat, or is simply a non-starter. Complexity and uncertainty often characterizes the competitive landscape and strategic choices surrounding technology and innovation. Finally, an exciting new book from Thomson South-Western’s Texere imprint presents a comprehensive outline of methods for stripping away much of this ambiguity.
Comprehensive and cohesive, “Hunter or Hunted?” delivers a powerful resource packed with practical s to help readers fully comprehend strategic choice and behavior relating to technology. An excellent book that both managers and engineers (and not just in high-tech industries) should read.'
Thomson / South-Western Publishing
Don't hold your breath: the 21st century will soon have 19 cities with populations of 20 million or more.
The history of the human species is a history of migration. In 1000 A.D. Cordova, Spain was the largest city. By 1500, Bejing began its rise to power, and 300 years later it was the first city to be over a million people. By 1900 London emerged the world's supercity with over 6 million people. In 1950 New York was proclaimed the first "megacity" with a population of over 10 million people in the greater metropolitan area.
How is increasing mass urbanization affecting the quality of life? 1.4 million people are moving into cities each week. How will this vast migration change the way we live and die; how we treat the elderly, the poor, the way work, trade, learn, the way we eat, consume, recycle, power, engineer, innovate?
While some say the world is flat, supercities are rising - vast, intensely urban hubs will radically redefine the world's future macroeconomic and cultural landscape. Most of the world's population right now lives and works in cities. Many more will. It's critical to gain a truer understanding of what's happening: the rise of supercities is the defining megatrend of the 21st century.
In 1800 only 3% of the world's population lived in cities; 47% by the end of the twentieth century. In 1950, there were 83 cities with populations exceeding one million; by 2007, this had risen to 468 urban areas of more than one million.
If the current trend continues, the world's urban population will double every 38 years. The UN forecasts that today's urban population of 3.2 billion will rise to nearly 5 billion by 2030, when three out of five people will live in cities. By 2050 two-thirds of the world’s population will live in cities, up from about 50% right now.
The world’s population of slum dwellers increases by 25 million every year. The majority of these numbers come from the fringes of urban margins, located in legal and illegal settlements with insufficient housing and sanitation. This has been caused by the massive migration, both internal and transnational, into cities.
The greatest population increase will be most dramatic in the poorest and least-urbanized continents, Asia and Africa. Surveys and projections indicate that all urban growth over the next 25 years will be in developing countries, where one billion people, one-sixth of the world's population, now live in slum-level conditions; breeding grounds for crime, addiction, alcoholism, poverty and unemployment. By 2030, over 2 billion people in the world will be living in these mega-ghettoes.
If current trends continue, nearly 1-billion people will live in China's cities by 2025. Click here to see dynagram.

I vividly remember being ed on occasion through secondary-school education because ‘atoms’ where consistently presented as these perfect slick round little spheres. At one time I even called the teacher a fabricator of lies and shouted: “Atoms aren’t balls!!”.
Of course the poor man couldn’t help it, as it was just decided to teach us high-school kids a outdated, simplified 19th century version of the atom , rather than confusing us with subatomic particles like protons, neutron, up-quarks, down-quarks, gluons and what do you have nowadays.
In retrospect I was just a kid trying to be witty after having flipped through some of the science magazines of my dad, who was a physicist. Nonetheless, I always remained keen on the underestimated role of simulations in modern science.
Are you still reading? Then this call for proposals might be for you. The STRP Festival, Institute of Complex Molecular Systems, and Animation Studio invite artists, designers and scientists to develop a new visual language for molecular structures.
Recently, a new problem has emerged for molecular scientists. For many decennia they have used a world-wide accepted way of representing molecules, even though these molecules have never really been seen. Unfortunately, this language is not suitable to represent the increasing complexity of the molecular systems and dynamic processes that are subject of modern research. … I think that a breakthrough in this area is only possible with ideas of people with different specialisms.
Download the full Call for Proposals (pdf).
Where's Commercial Lighting Going Next?
Bioluminescence works to replicate processes for creating light found in chemical reactions in the natural world–such as with certain jellyfish or bacteria–for human purposes.
Nanoscale Engineering is Flying Ahead.'It can generate about 30 times the force per unit area of natural muscle,' they say.
Carbon nanotubes have fascinated material scientists since the early 1990s, when researchers started to explore the ultra-light, ultra-strong cylindrical molecules.
Carbon nanotubes are already used in bicycle components, and in prototypes of airplanes, bulletproof clothing, transistors, and ropes that might someday be used to tether a space elevator (On a historical note, carbon nanotube-infused steel was used to made Damascus blades, renowned as history’s sharpest swords, though the technique has been lost).
The latest muscle is made from bundles of vertically aligned nanotubes that respond directly to electricity. Lengthwise, the muscle can expand and contract with tremendous speed; from side-to-side, it’s super-stiff. Its possibilities may only be limited by the imaginations of engineers.
This apparently unprecedented degree of anisotropy — direction-dependent physical properties — is akin to having diamond-like behavior in one direction, and rubber-like behavior in the others.


Mouse Teeth and the End of the Dentist as We Know It.
'Living Doll' Composed of Collagen Cells.