'Just Think It' to 'Design
It'
How many science fiction movies have featured elements
of ‘mind-control?’ Recall the
squid-like alien monster that taps into the mind of the President of
the United States in the epic ‘Independence
Day!’ Well, alien or not, we are about to join our telekinetic space
invader foes.
Artificial Telekinetic (AT) technologies are now rolling out of the lab,
and being applied in high-end applications such a remote mind control of
military assort vehicles and flying robot drones; mechanized hospital beds,
wheelchairs, voice box simulators; videogames, and here, Computer Aided Design
(CAD) Interfaces.
Pioneering CAD interface technologies are enabling designers to select
and control on-screen 3D graphic solid-models using the power of the mind! Woo!!
Integration of thought controlled headwear means designers can use AT to design
whole models and schematics with brain waves alone.
Emotiv ‘EPOC,’
founded in Sydney in 2003 by technology
entrepreneurs Tan Le, Nam Do and Professor Allen Snyder, is a revolutionary personal interface for
human computer interaction; a Brain Computer Interface (BCI) that uses electroencephalography (EEG) brain waves.
The inclusion of the EPOC controls strengthens what is already deemed an incredible
groundbreaking BCI design; pushing the boundaries of designer thoughts.
This is about flow again (just as in online learning activities).
Unfettering the minds will really get the creative juices going. The Emotiv EPOC uses a set of 14 sensors plus
2 references to tune into electric signals produced by the brain to detect the
user´s thoughts, feelings and expressions in real time. Based on the
latest developments in neuro-technology, Emotiv has developed a revolutionary
new personal interface for human computer interaction. The Emotiv EPOC is a
high resolution, neuro-signal acquisition and processing wireless neuroheadset
that allows users to experience the
fantasy of having supernatural powers and controlling the world with your mind.
The original goal
of the company was to pioneer more realistic and human computer interfaces
using mental cues and unconscious
responses from the user. To do this, the company envisioned a low-cost,
consumer-friendly, wireless, multi-channel EEG headset.
Emotiv targeted its initial product towards gaming
applications, because that promised volume sales and high earning potential,
but also because gaming provides a good benchmark for the system’s
user-friendliness and robustness during everyday use.
For brain signal acquisition, Emotiv
engineers used a high-quality front-end amplifier system, multiplexed to a
16-bit analogue-to-digital converter that passes samples at 2048Hz/channel to a
Microchip dSPIC processor.
The headset is capable of detecting four
mental states, 13 conscious thoughts and facial expressions (through
electromyography, the recording of electrical activity of muscle tissue). In
addition, the device uses two gyroscopes to sense head movements. Today, Emotiv sells applications for
brain-controlled photo viewing, brain mapping, games and brain-controlled
keyboards, plus developer tools.
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